
These old-fashioned games will have you winging back to the past. It’s a sure bet your children will love playing them as much as you did. Don’t wait for a party – kids will enjoy these any time.
TREASURE HUNT
Hide objects around the house or outdoors (it doesn’t have to be food). Provide a collecting vessel and let the kids loose!
HIDE AND SEEK
How long has it been since your children have played this? Really? Great old-fashioned fun.
RED LIGHT
Children stand in a line away from the caller, who stands and faces the children and calls out “green light!”. The children then move towards the caller in any way they have just nominated (ie: crawling, hopping, skipping, shuffling). When the caller yells out “red light!”, the advancing children must stop and stay still. Anyone who moves after “red light” is called, is out. Repeat. The winning children are all those who reach the caller.
CHINESE WHISPERS
Children sit in a circle. One child whispers a phrase into the next child’s ear, until it reaches the last child, who repeats the phrase out loud, often with hilarious results.
HOT POTATO
Children sit in a circle, one of them holding a large potato. When the music plays, children must toss the potato in the air to the next child as though it is hot. The potato must be caught, not hit or batted. When the music stops, whoever is touching the potato is out and must leave the circle. Keep going until one child is left – the winner!
WHAT'S THE TIME, MR WOLF?
Children line up at least 5 metres away from Mr Wolf, who turns his back and must not peek during the entire game. Children call out “What’s the time, Mr Wolf?” and whatever time he says, the children must walk that amount of paces (they can take steps as big as they like but should try to be as quiet as possible so Mr Wolf doesn’t know how close they are!). The children keep creeping towards Mr Wolf and the first one to touch him, wins. Unless, of course, Mr Wolf decides to scream ‘dinner time!’ and then chases the children back to the start. Whoever he catches becomes the Wolf.


SCAVENGER HUNT
Give children a list of things that they must collect or find in a certain length of time. If there are a lot of children, break them into pairs. This can be done inside or outside, so long as you create a set area. The winners are first to present all of their items.
THREE-LEGGED RACE
This takes a real feat in coordination. Tie legs together quite firmly with something flexible, like pantihose. Try to avoid rope. Coach kids on how to move before the race is run.
MUSICAL STATUES
Kids love this. Have them dance to music, the wilder the better, and when the music stops, they must stand dead still. Anyone that moves is out. Winner is last one standing, so to speak.
BLIND MAN'S BLUFF
Blindfold a child and spin them around three times. Other children move around making all sorts of sly noises so the blind man will move towards them and try to catch them. When the child catches someone, they must guess who it is. If they succeed, the caught child becomes the blind man. Push furniture out of the way before you start the game.
BALLOON RACES
Always a real giggle. Kids have to ferry balloons, firmly wedged between their knees, from point A to point B and back again. Make it even more interesting by having the children run a relay, where they have to pass balloons between knees – no hands allowed!

CHARADES
Children form teams and take turns to mime a category so other team members can guess. Popular ones are movies, books and tv shows. Use a timer (two minutes is good) and remember – no speaking! Use lots of gestures, starting with how many words are in the phrase (hold up your fingers), then show how many syllables per word by placing your fingers on your forearm. Give clues about words by stretching hands out as though pulling a piece of elastic – this means elaborate on the word they are guessing. Pushing your palms together as though there’s an invisible ball in between means to shorten the word. Holding your hand to your ear means it sounds like the word you are miming. Bringing your thumb and forefinger together means to guess a small word like ‘it, an, the, on, in’, etc. The winner is the team that guesses all the phrases first.
DUCK DUCK GOOSE
Kids sit in a circle and one child, the Goose, walks around the outside, tapping the kids' heads saying "duck duck duck". When the child finally taps someone on the head and says "goose", the tapped child must leap up and chase the Goose around the circle. If they Goose gets back to the child's empty space without being caught, the tapped child becomes the Goose. If they catch the Goose before they sit down, the Goose continues on for another round.
RED ROVER
This game can get a little rough, so older players are advised. Split kids into two teams and line the teams up, holding hands and facing each other, about 20 feet apart. One team starts by choosing a player from the opposing team by chanting "Red Rover, Red Rover, send (insert name) right over!" The selected player from the opposing team then runs forward and tries to break through the hands of the opposing team. If he breaks through, he gets to choose a player from the opposing team to join his own team. If he fails to break through, he now becomes part of the opposing team. This continues until only one team is left.
Photographs by Tania McCartney. Read more of my ezine under "little Magazine".
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